

If insanity is doing the same thing over and over and expecting different results, I’m not sure what you call failing at something once, classifying it as a success, and moving on, having learned nothing from your mistakes. This was the running theme of my time playing comical ineptitude from a squad of first-time players somehow resulting in a win state, repeat. A couple of us got downed while fumbling to get to the van, but it was still considered a successful mission, so we moved on to the next one. After killing the rival gang’s senior bullet sponge, the cops arrived and our final objective was to make it to the getaway van. Doing enough crime stuff will attract the attention of the Rockay City police force, and since doing crime is the main objective, they make regular appearances. Unsurprisingly, Crime Boss has some Grand Theft Auto DNA, including a star-based wanted level. That, or Vanilla Ice’s henchmen are high on PCP. A few missions later, I picked a shotgun loadout, which was able to one-shot most enemies, including some of the more heavily armored ones, so I’m inclined to think there are some balancing issues. We eventually went up against a higher ranking member of the gang, who had the beefy health bar of a boss, but behaved like a regular enemy, so it was a little comical to see four of us pumping bullets into him while he crouched in a corner. I’m not sure if guns were underpowered or if the enemies were just bullet sponges, but it felt like I had to unload almost an entire clip into a low-level goon to put him down. That, or Vanilla Ice's henchmen are high on PCP. I'm inclined to think there are some balancing issues. It devolved into a hectic firefight in a matter of seconds. It’s possible this mission could’ve been handled stealthily with lethal precision, that wasn’t the case for our squad of three first-time players and a PR guy who’d probably played the mission twenty times that day. Would you rather bring a knife to a gunfight, or perhaps a bat?Īfter all the emphasis on this being a game about stealth and strategy and not going in guns blazing, the first mission we played had us shooting up a rival gang’s party to send a message to its ringleader, Hielo, played by Vanilla Ice.

Did he… bring them from home, or pick them up outside? Meanwhile, other characters seem woefully unprepared, only packing a sidearm and a melee weapon. There’s something extremely funny to me about a cold-blooded hitman rolling up to a job in his black sharkskin suit, strapped with a Steyr AUG and a gold-plated Desert Eagle, but also carrying eight (8) small rocks which he can throw as distractions. X is “Devoted, Valiant, Rock Solid, Trained, Rock Solid, and Stout,” but he’s also “Tearful” and a “Bleeder.” Did you get all that? Okay, now imagine you’re parsing that information while your three squadmates are waiting for you to ready up so they can go steal cocaine and shoot people, already.Įach character also has a loadout consisting of two weapons and a special item.

For example, Booth is “Resilient” and “Trained,” whereas Big Joey is “Vigorous” but also “Deficient.” Meanwhile, Mr. Each character has a list of distinct traits that presumably have some impact on gameplay. The diverse group of characters is fun, aesthetically, but the variety might be to the gameplay’s detriment. In the other modes, these crew members all have to be unlocked with money earned on previous jobs, but in Urban Legends, each job has a specific set of characters to choose from. Unlike Left 4 Dead’s lean arcade-like roster, Rockay City has players picking their character from a sizable rogues’ gallery of royalty-free goons, henchmen, crooks, ne’er-do-wells, rogues, and so on. Up to four players can play cooperatively, with bots available to pick up the slack. Much like Left 4 Dead, these six “mini-campaigns” consist of several unique missions interspersed with cutscenes to tell a loose story. The mode I previewed, Urban Legends, is the happy medium of the two. Those earn you quick cash to unlock new crew members, gear, or contracts. There’s also Crime Time, which consists of quick heists that can be played alone or cooperatively. There’s Baker’s Battle, the single-player campaign where players take control of Michael Madsen’s character Travis Baker and help him become the titular crime boss of the eponymous Rockay City.

The obvious comparison to make is to Payday, the co-op bank heist series, but my time with it felt more like Left 4 Dead. Crime Boss is fundamentally a first-person shooter, but it aspires to be an ‘organized crime game,’ meaning stealth, strategy, and careful preparation will likely yield more favorable results than going in guns blazing.
